Images: Sentient, Woodside Energy
Woodside's FPSO (Floating Production Storage and Offloading) fleet required personnel to train either using limited resources off-site, or on-site training which was riskier and also more costly (flights, accommodation, trainers). Personnel would typically have access to 2D P&IDs (Piping and Instrumentation Diagrams) and other long, tedious documentation to learn from. This training module allowed the users to train in a realistic digital replica of the real site, from anywhere in the world at any time, and perform their training using interactive actions, allowing them to digitally "learn by doing" which is far more effective than other forms of learning such as reading. The training was consistent for each user and allowed personnel to familiarise themselves with both the site and the processes before going onto site. The training framework allowed each action to have realistic consequences for correct and incorrect actions.
I was the Lead Developer, building the training application in Unity utilising a C# training framework which I developed for our many training modules. This framework was a series of re-usable and connected steps/sequences, allowing much easier and faster development with far less bugs. I worked alongside a 3D Artist who set up and textured the 3D environment.
Interested in talking games, immersive software, or anything nerdy? I'd love to chat.
Contact Me