Images: Sentient, Loy Yang
A simulator of a stacker. The simulation integrated with the real stacker's process control software to control the flow of material on the stacker conveyor. The terrain accurately simulated the shape and volune of the material stacking feed landing. It included multiplayer control (one stacker and multiple dozers).
I worked primarily on the mesh generation code for the stacker, ensuring the terrain mesh was modified to a physically accurate shape (dependent on resolution of the mesh) depending on the location and volume of material stacked on it. This involved a large number of triangular mesh calculations.
Interested in talking games, immersive software, or anything nerdy? I'd love to chat.
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